Game Over Gamification Lecture Series: What It Is and How to Use it with Bruno Castro

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The Game Over Lecture Cycle aims to promote conversation about the course of the initial idea, development and completion of authorial games. The lecture "Gamification: what it is and how to use it" presents, in a simple and didactic way, the backstage of this term that has gained the media recently and explains how to take advantage of it to overcome your personal and professional challenges. Gamification, or gamification, is the use of strategies found in the game world to solve real-world problems and generate engagement. You know when you finish an app-requested car trip and rate the driver five stars? By doing so, you contribute to building a scoreboard, just as you would by participating in a ranked match in a competitive online game. During the lecture, we will see a series of cases similar to this one, from the perspective of the Octalysis framework, which is a tool used internationally to gamify processes. Moderator: Alexandre Chavez Time: 19:30 pm to 22:XNUMX pm Free admission Organization: O Sítio Arte e Tecnologia Author:O Sítio Arte e Tecnologia

  Start: 18/09/2019 22:00

  End: 19/09/2019 01:00

  Values: Free

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